Scp Containment Breach 1.2.3 Download
Scp Containment Breach 1.2.3 Download is put at a secret research facility comprising monsters, items, and areas that endanger the normality of the planet. Unfortunately for you, an enormous containment breach happens and you find yourself alone and unarmed in the shadow with the escaped things roaming the center. You may also like The Long Dark
Scp Containment Breach 1.2.3 Download features an assortment of genuinely creepy creatures, such as the one pictured above (SCP-173), an animated concrete sculpture, supernaturally fast, extremely aggressive and enjoys snapping peoples necks. It only moves when you are not considering it, a feature that’s played up with fantastic effect through the use of the blink mechanics in the game, with the player being made to flash every once in a while when the “blink meter” is depleted.
Scp Containment Breach 1.2.3 Download is still in development so that it does have some rough edges, but even today the game can be alarming, with an assortment of well-designed monsters and randomly generated levels constantly keeping the player on edge.
It’s founded on the paranormal fiction tales of the SCP Foundation site.
in Scp Containment Breach 1.2.3 Download you play as D-9341, among the several Class-D test subjects used by the SCP Foundation, an organization devoted to containing and safeguarding anomalous artifacts and creatures from the rest of the world.
Not long after getting your initial mission, the facility undergoes a massive containment breach, leaving you alone in the darkness with the escaped things drifting around the facility.
Your goal in Scp Containment Breach 1.2.3 Download, throughout the entire game is to avoid the center living while attempting to prevent any hazards on the way. The most obvious risks being SCPs that have escaped containment.
The principal aim is to direct D-9341, a test subject, through the center of an anonymous website when trying to endure any dangers or death related risks. [1] Blinking is a fundamental mechanic that’s quantified by the blinking bar in the HUD. It’s important to bear in mind when encountering SCP-173, a statue that’s capable of moving at high rates whenever it’s not in the participant’s direct line-of-sight; with every blink SCP-173 will move closer to the member. The participant can flash manually by pressing the spacebar and may also shut their eyes for a protracted period by holding down the spacebar. [3] Certain environments (for instance, rooms full of decontamination gas) will cause the participant to blink more frequently. [4]
Among the game’s main features is randomly generated rooms. All of the rooms in the game are randomly chosen from a set of halls, chambers, and offices, which can be strung together to make the facility. Each set comprises a unique set of halls and rooms which will be randomly generated.
On the way, the player can get a huge array of items. These include a gas mask that could shield the eyes from decontamination gas, batteries that may be used to power particular electronics found throughout the centre, key cards which range from accessibility levels 1 to 5 which can open increased safety doors, first aid kits that could cure wounds, an S-Navigator that could be used to browse the rooms at the centre, a radio that can pick up transmissions from different stations, eye-drops which could slow down the player’s blink timer, and SCP-294 that’s found in the cafeteria. After using this system, MTF (Mobile Task Force) Components or NTF (Nine Tailed Fox) parts could be put into the facility while Subject D-9341 is drifting from the ‘Entrance Zone.’ The parts will immediately open fire on D-9341 should they come into contact with him. This gives the participant the chance to escape (in ordinary circumstances the player would need to hide or be immediately killed by the gunfire unless they possess a high-value vest. Survival chances remain low when moving face to face with the MTF)
The game revolves around the SCP Foundation, a secret organization devoted to containing anomalous artifacts, entities, and places which endanger the normality of the planet. A Foundation task force called Nine-Tailed Fox is established shortly afterward to defend this website from any probable breaches in containment.
In this testing regimen, the suite’s door and power control systems start to malfunction, allowing SCP-173 to kill another two test subjects and escape into the ventilation system. A site-wide broadcast then announces that many SCPs have breached containment, forcing the site to be placed on lockdown. The participant must then direct D-9341 around the center when attempting to endure many of the escaped SCPs which roam the center.
From here SCP-079 will suggest that the participant reactivates the door control system, allowing SCP-079 to recover control over the doorways, in exchange for assisting the member to escape the facility. If the participant re-activates the door monitoring system, SCP-079 will open the doors to two different exits, Gate A and B. From here four unique endings can be attained.
The first and second end can be reached by exiting the facility through Gate B. Upon reaching the surface, an alert is sent out saying that SCP-682, an enormous reptilian monster, has broken from the centre near Gate B and that nuclear warheads, kept at the foundation as a last-measure containment system, will be detonated in an attempt to destroy it. Soon after, the warheads are detonated, vaporizing the whole area, such as D-9341. In the end display, a radio transmission will be viewed as a receiver operative requests the installation of a task force to scout for remains at ground zero. However, the transmission is cut-off mid sentence because a massive roar is heard, indicating that the atomic blast was ineffective in destroying SCP-682. The second end occurs if the participant had disabled the nuclear warheads while they were inside the center. Another alert is sent out advising all employees to return to Gate B, using a group of soldiers converging on the participant’s position. The participant has thereby murdered shortly after.
The last two endings are obtained through the alternative exit entitled Gate A. The end that plays out depends upon whether or not the participant re-contained SCP-106 while within the facility. If the player hasn’t perform said task, SCP-106 will break out at Gate A, shortly before using a weapon known as an H.I.D. (High-Intensity Discharge) Turret is approved to prevent its escape. While this is happening, the participant passes by the commotion to try to escape through a service tunnel, only to be stopped by a set of Chaos Insurgency soldiers. The soldiers notice that D-9341 holds too much valuable info to be retaken in the Foundation’s custody, before warping them off.
Finally, if the participant has comprised SCP-106, then several task force units will catch D-9341 instead. The end screen plays a record of a report on D-9341, mentioning his extraordinary chance and ability to conquer any hazardous dangers that the containment breach produced; the classification of D-9341 as an SCP topic is also considered.
Scp Containment Breach 1.2.3 Download
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Summary : Scp Containment Breach 1.2.3 Download is put at a secret research facility comprising monsters, items, and areas that endanger the normality of the planet.
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Developer(s) | Joonas Rikkonen (commonly known as Regalis) |
---|---|
Initial release | 15 April 2012; 7 years ago |
Stable release | |
Repository | github.com/Regalis11/scpcb |
Written in | Blitz3D (BlitzMax in 0.1 to 0.1.2) |
Engine |
|
Platform | Microsoft Windows |
Type | |
License | CC BY-SA |
Website | scpcbgame.com |
SCP – Containment Breach is a free and open sourceindiesupernatural horrorvideo game developed by Joonas Rikkonen ('Regalis'). It is based on the paranormal fiction stories of the SCP Foundation website. The game is played in 3D from a first person perspective and the protagonist is a human test subject in a facility devoted to containing and researching scientific anomalies.[2] The goal of the game is to escape from an underground SCP containment center in the situation of a complete security breach leading to the escape of the contained and dangerous anomalies. The game has a procedurally generated play area created from a random selection of pre-existing rooms and hallways that are strung together to create the facility which is played in. Lg p990 twrp recovery tool.
Gameplay[edit]
The player controls a 'Class-D' also known as 'Benjamin Oliver Walker' (a level 4 researcher caught doing illegal research on an SCP known as 'spiral gestalt'), designated D-9341 as he attempts to escape an underground research and containment facility operated by the SCP Foundation amidst a total containment breach of its hazardous anomalies, designated 'SCP's. If the player refuses to leave their cell, they will be terminated by poisonous gases.[3] The player is pursued by numerous hostile SCPs; chief among these is SCP-173, a concrete statue capable of moving at high speeds when it is not directly observed. 173, along with other SCPs, must be evaded by D-9341 to avoid death, which is made more difficult by the player needing to blink periodically, enabling SCP-173 to attack if it is nearby.[4][5] Certain environments (such as rooms filled with decontamination gas) will cause the player to blink more often. Another one of these SCPs are SCP-096, which when viewed will hunt the player around the map and it is only affected if viewed by its face.[6]
Scp 1499 Containment Breach Wiki
One of the game's primary features is randomly generated rooms. All of the rooms in the game are randomly chosen from a set of hallways, chambers, and offices, which are strung together to create the facility. These rooms are divided into three sets: the light containment zone, heavy containment zone, and entrance zone. Each set contains a unique set of rooms and hallways that can be randomly generated, as well as its own artifacts and SCPs. Some SCPs, such as SCP-173 and SCP-106, may appear throughout the entire facility.[2] The zones become gradually harder as the player progresses; the heavy containment zone possesses more dangerous SCPs than the light containment zone, and the entrance zone marks the appearance of 'Nine-Tailed Fox', a squad of elite soldiers deployed by the Foundation to recapture the breached SCPs and/or destroy the facility by detonating the nuclear bombs situated throughout. Those soldiers will shoot on sight and travel in teams, making them some of the most dangerous enemies encountered in the game.[7]
Along the way, the player can find a wide variety of items to assist them in survival. These include tools such as gas masks, various electronic devices, batteries, and keycards of various levels for operating locked doors. They may also encounter benign or non-animate SCPs; an example being SCP-914, a large clockwork machine which is capable of refining items the player inserts into it into either worse or superior versions based on how its controls are set prior to activation.[8]
Plot[edit]
The game revolves around the SCP Foundation, a secret organization dedicated to containing any anomalous artifacts, entities and locations that threaten the normality of the world.[9] At some point before the events of the game, several of the Foundation's containment sites are attacked by the Chaos Insurgency, a rogue element of the Foundation, forcing the relocation of many SCPs (the designation given to their contained anomalies) to an unspecified site. A Foundation task force known as Nine-Tailed Fox is established shortly thereafter to defend this site from any possible breaches in containment.[2]
Scp 1499 Containment Breach
The player takes the role of D-9341, a Class-D test subject (usually inmates on death row, who have been drafted to work for the Foundation)[10] who is forced along with two other test subjects to perform tests on an SCP known as SCP-173, a concrete statue that can move at high speeds and attack by snapping of the neck at the base of the skull when not in the direct line of sight of a person.[11][2][3][12]
SCP-096 attacking after the player viewed its face.
During this testing routine, the site's power and door control systems begin to malfunction, allowing SCP-173 to kill the other two test subjects and escape into the ventilation system while by player control, D-9341 escapes the containment chamber.[2][3] A site-wide broadcast then announces that several SCPs have breached containment, forcing the site to be put under lockdown. The player must then guide D-9341 around the facility while trying to survive many of the escaped SCPs which roam the facility, including SCP-106 (an entity resembling a decaying old man that may travel through matter and which attempts to drag the player into a pocket dimension to kill the player), and SCP-096 (a humanoid creature that will unavoidably chase and kill the player if they view the creature's face, but which is otherwise docile).[3] The player must additionally evade Nine-Tailed Fox soldiers deployed to recapture the SCPs, as they have been ordered to target and kill any stray Class-D personnel. Later in the game, the player encounters SCP-079, a malicious artificial intelligence inhabiting a microcomputer,[13] and learns that it caused the power outage when several Chaos Insurgency spies gave it control over the facility, resulting in the foundation being busy recontaining it. From here SCP-079 will propose that the player reactivates the door control system, allowing SCP-079 to regain control over the doors, in exchange for helping the player escape the facility. If the player re-activates the door control system, SCP-079 will open the doors to two different exits, Gate A and B. From here 4 different endings can be reached.
The first and second endings can be reached by exiting the facility through Gate B. Upon reaching the surface, an alert is sent out stating that SCP-682 (a massive, nearly indestructible, reptilian creature with fast regenerative abilities [14] of which the SCP Foundation has attempted to terminate several times[15]) has broken out of the facility near Gate B and that nuclear warheads, kept in the base as a last-measure containment system, will be detonated in an attempt to destroy it. Shortly after, the warheads are detonated, vaporizing the entire area, including D-9341. At the end screen, a radio transmission will be heard as a radio operative requests the deployment of a task force to scout for remains at ground zero. However, the transmission is cut-off mid-sentence as a large roar is heard, indicating that the nuclear blast was unsuccessful in destroying SCP-682. The second ending occurs if the player had disabled the nuclear warheads while they were inside the facility. Another alert is sent out advising all combat personnel to return to Gate B, with a group of soldiers converging on the player's position. The player is thereby killed as the soldiers open fire.
The final two endings are accessed through the alternate exit entitled Gate A. The ending that plays out is dependent on whether or not the player re-contained SCP-106 while inside the facility. Should the player have not performed said task, SCP-106 will attempt to break out at Gate A, shortly before the use of a weapon called an H.I.D. (High-Intensity Discharge) Turret is authorized to prevent its escape. The turret fires a concentrated beam of light, forcing SCP-106 to retreat due to its sensitivity towards light. While this is occurring, the player passes by the commotion to attempt to escape through a service tunnel, only to be halted by a group of Chaos Insurgency soldiers. The soldiers note that D-9341 'knows too much to let them(the Foundation) get you(D-9341).' The Insurgency takes him away, and his fate is unknown.
Finally, if the player has contained SCP-106, then several task force units will capture D-9341 instead. The end screen plays a recording of a report on D-9341, mentioning his extraordinary luck and ability to overcome any hazardous threats that the containment breach produced; the classification of D-9341 as an SCP subject is also considered.
Production[edit]
The game was created by Finnish developer Joonas Rikkonen.[16] Prior to creating SCP – Containment Breach, Rikkonen had played the game SCP-087 (about a seemingly endless stairwell and a mysterious entity that lurks within) and was impressed at how terrifying the game was given its relatively simple premise. Rikkonen decided to work on his own version, which he released as SCP-087-B; this minigame eventually became so popular that he decided to work on a larger game that included more SCPs. Rikkonen started to design his game in Blitz3D because, in his own words, 'I was too lazy to start learning some other language or engine.'[12] As the game was being designed, Rikkonen decided that the main enemy would be SCP-173 because it was a personal favorite and he also felt that implementing a blink function into the program would make gameplay more interesting.[12]
The game is highly atmospheric, as Rikkonen felt that the best way to create a truly scary game would be to focus on the environment and soundscape, rather than exclusively the monsters. In an interview with Edge magazine, he said:
I think one of the things that makes Containment Breach so scary is that the player is almost never safe, and even the slightest slip can end the game. You have to constantly stay alert for SCP-173, listening for any scraping sounds and carefully looking around when entering a new room. The randomly generated map and randomly placed events are an important part in making CB scary too. No matter how many times you play it, you can never be 100 percent sure what happens next. I’ve also spent a lot of time looking for and making the sounds and music clips for the game. Atmosphere is one of the key elements of a good horror game, and a well made soundscape adds a lot to the atmosphere.[12]
Clave premium dll fixer download. And while Rikkonen found them to be 'a somewhat cheap way of scaring people', he implemented a number of jump scares to 'keep the players on their toes.'[12] He explained, 'When you’re making a game about a creature that charges at you with supernatural speed when you’re not looking at it, you pretty much have to have some jump scares.'[12]
When Rikkonen first started working on the game, he was graduating from upper secondary school. While he enjoyed making games, he had always considered it a mere hobby and a 'pipe dream'. However, after the success of the game Rikkonen decided to pursue game programming at the University of Turku.[citation needed]
Stalker lighting mod fallout 4 vr. Really nice for roleplayers.Want to become really OP by the end of the game? But now we’ll move on to the next part.Part 3 – Audio, UI, and Miscellaneous:This part covers a lot, actually. Rip through Deathclaws like it’s nothing? This mod will help with that! It removed the level scaling, so basically if you’re level 40, you can still run into enemies that are level 10 and below.Again, if you feel I missed anything, let me know.
Between v1.3 and v1.3.11, a group of independent game developers called Third Subvision Studio assisted Regalis with working on SCP – Containment Breach. Third Subvision also created a mod of the game called 'SCP - Nine-Tailed Fox', which swaps the player's role for that of one of the Nine Tailed Fox agents.[17]
Reception[edit]
The game has received generally positive reviews. Gaming website Rock, Paper, Shotgun said 'It's Warehouse 13 without the quips and the quirks but with a lot more panic, screaming and hiding from creatures made of teeth and wire' adding that 'it has a fairly weak model and texture at the moment but hopefully it’ll turn into a massive collaboration'.[4]Edge magazine gave the game a positive review, calling it an 'indie title made in the low-end Blitz3D engine that casts a cheap-looking creature', but adding it 'somehow manages to be scarier than most recent big-budget horror games combined.'[12]Jay Is Games wrote that while the game was 'not perfect and still a little buggy', it nevertheless 'has some serious moments of inarticulate, squealing terror.'[6] Nicholas Greene of GeekInsider wrote positively of the gameplay, specifically applauding the use of the blink timer. Greene also noted that its 'somewhat dated appearance does absolutely nothing to make it less frightening'.[18] The game was featured on PC Gamer's top 50 best free PC games at the number 22 spot, saying that 'Containment Breach's power is doubled by drawing on the SCP mythos: a set of invented (or are they?) internet stories about horrors and monsters locked up by a shadowy organization'.[19] With the release of version 0.8 in late 2013, Ian Birnbaum of PC Gamer once again reiterated the site's praise for the game, calling it 'excellently scary'.[20]
References[edit]
- ^Rikkonen, Joonas. 'Releases'. GitHub. Retrieved November 8, 2017.
- ^ abcdeRikkonen, Joonas. 'Info'. scpcbgame.com. Retrieved November 17, 2016.
- ^ abcdTheBoringAssGamer (July 2013). 'Cute Little Things – SCP: Containment Breach Review'. Retrieved December 10, 2013.
- ^ abAdam Smith (April 19, 2012). 'The Eyes Have It: SCP – Containment Breach'. Rock, Paper, Shotgun. Retrieved September 17, 2012.
- ^In the wiki, SCP-173 snaps a person's neck if the person breaks eye contact with it.
- ^ ab'SCP – Containment Breach'. Jay Is Games. October 31, 2012. Retrieved November 17, 2016.
- ^'Nine-Tailed Fox'. Retrieved May 30, 2019.
- ^'SCP-914'. Retrieved March 13, 2018.
- ^The Administrator (July 30, 2008). 'About The SCP Foundation'. SCP Foundation. Retrieved Nov 10, 2013.
- ^The Administrator (July 25, 2008). 'Security Clearance Levels'. SCP Foundation. Retrieved Nov 10, 2013.
- ^'SCP-173'. SCP Foundation. Retrieved December 10, 2015.
- ^ abcdefg'SCP Containment Breach: A New Kind of Horror'. Edge Online. Aug 30, 2012. Archived from the original on November 16, 2012.
- ^'SCP-079'. SCP Foundation. Retrieved December 23, 2015.
- ^'SCP-682'. SCP Foundation. Retrieved December 10, 2015.
- ^'SCP-682 termination tests'. SCP Foundation.
- ^Diver, Mike (2016). Indie Games: The Complete Introduction to Indie Gaming. Michael O'Mara Books. ISBN9781910552353.
- ^(1.2.4) SCP - Nine Tailed Fox Mod (v0.2.0 in progress again) on undertowgames.com (2017)
- ^Greene, Nicholas (October 16, 2013). 'Weekly Horror Game Review: SCP Containment Breach'. GeekInsider. Retrieved November 17, 2016.
- ^Rich (Sep 21, 2013). 'The 50 Best Free PC Games'. PC Gamer. Retrieved Nov 10, 2013.
- ^Birnbaum, Ian (September 23, 2013). 'Free Indie Horror SCP: Containment Breach Gets a New Update Full of Low-Fi Scares'. PC Gamer. Retrieved November 17, 2016.
External links[edit]
Retrieved from 'https://en.wikipedia.org/w/index.php?title=SCP_–_Containment_Breach&oldid=902622288'
A horror survival game based on the stories of The SCP Foundation and the secrets it holds
What's new in SCP - Containment Breach 1.3.11:
- Added a mouse smoothing option.
- New voice lines for SCP-049 (as well as some remade lines).
- Decreased SCP-049's speed from 1.6 to 1.5.
- Decreased the spawn rate of SCP-049 (now it depends on the difficulty).
SCP - Containment Breach is a survival horror game in which you will have to escape from a secret facility while being hunted down by a very strange looking creature. You have no guns, no flashlight and basically nothing else but your feet and the ability to run for your life.
Find your way across the classified maze
In this game, you play the role of an inmate, or rather a test subject for whatever is going on in the secret facility you wake up in. On the desk in your cell is a short note that describes your situation and as you finish reading it, two masked guards escort you to your first assignment.
A few minutes into your walk between two very chatty guards you end up being placed into a containment area with a creepy looking being and instructed to approach it. Since any normal human hesitates to get close to something the brain can’t make sense of while also located in a blood soaked enclosure, you keep your position while the other two subjects get close. That’s when things go seriously wrong.
You can run but you can’t hide
Gameplay is simple and effective. You have your standard first-person shooter games controls with no guns, knives, or any other means of defending yourself from the odd being. You simply have to run, hide, collect clues that might help you figure out what happened and obviously, survive.
The latter will prove to be very difficult as the creature you're facing seems to find the perfect times to sneak up on you. Your only advantage is that making short eye contact with it, renders it motionless. Stare at it too much though, and you’re dead.
SCP - Containment Breach generates a new environment every time you play it and thanks to this, there’s no real chance you can predict what is about to happen. The atmosphere around you weighs heavy on your shoulders and the great choice in music and audio effects turns it into a really scary place to be.
A nice casual horror game
To sum things up, SCP - Containment Breach is in all fairness a decent game. It might have a few glitches here and there, it does seem oddly familiar to the Slenderman series in a lot of ways but at the end, it’s still fun to play.
Filed under
SCP - Containment Breach was reviewed by Alexandru Chirila4.0/5
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- runs on:
- Windows
- file size:
- 236 MB
- filename:
- SCP - Containment Breach v1.3.11.zip
- main category:
- Freeware Games
- genre:
- Survival
Horror
Action/Adventure
FPS
4 screenshots:
- developer:
- visit homepage
Hey fellow Foundationers,
For the past couple months I've been putting together the bare bones of what is hopefully going to become SCP Containment Breach 2. I have pretty high hopes for this project, but I am currently the only person working on it, so concept artists, game developers/model makers, coders, etc. are needed to bring this thing to life! I'm simply helping incorporate the SCPs into the game and giving general direction to the game.
The game will have 20 creature SCPs, 20 entity SCPs, and 20 object SCPs, as well as a few jokes and cameos. It takes place at Site-17. There's currently a few more spots left for creature and object SCPs, so if you have recommendations, post them here.
The game will be quite a bit different than the first game. It had half as many SCPs. We'll be keeping the randomly generated map seeds, but you will progress through the game by floors. There will be a significant amount of dialogue, and once we're well into the development stage we will be seeking voice actors/actresses. Dialogue will sometimes be in the form of a dialogue tree, similar to Skyrim or Mass Effect, and your choices will result in different outcomes.
To answer a few FAQs:
- No, I'm not from Landtow Games. Landtow did a pretty good job on the first game, but since the game was based off of a website, I believe anyone can make a sequel to the game. We're going under the guise of Crazy Strange Studios.
- No, I don't have developer experience. I'm simply helping with the writing/direction aspect of the game. However, I'm actively looking for adequate developers and artists on Game Jolt, Newgrounds, Twitch, and DeviantArt, and hope to have a team within a few months.
- Of course, everything will be under the Creative Commons License and every author and contributor will be given full credit. The game will be completely free.
- And yes, 999 will be in it. No more spoilers though.
I'll leave updates here as they come. Cheers!